I know, I know. It’s been awhile. Work, kids, life, work, yadda, yadda, yadda.
Here you go. A little Roid Rage for ya.
Epic #1 received a warm welcome at this years New York Comic Con. The elevator pitch is so well received! Who can’t relate in some way of a teenager who goes week for a pretty girl?!? So now we’re working on an extended #1 edition and here’s page 22 where Eric is discovering his powers rushing to help a damsel in distress, but why can’t he lift that beam?!?
As I keep chopping at pages, I try to push myself in small doses of page layout and use of spot blacks (I know I’m a wild maniac!). I have a long way to go, but man I’m loving every second of getting there!
Today start this years New York Comic Con where you can find co-creator and writer Tyler James pitching a NYCC exclusive edition. 20 pages of teenage superhero angst that is EPIC! Stop by booth #2537 to pick up your copy today! Below is my favorite spread of the book featuring EPIC’s Hall of Villains. Tyler wastes now time getting right to the action, including the banter of every sarcastic teenager…. with super powers.
A few weeks ago Wacom, the industry leader of pen and tablet input devices, introduced there new flag ship product, the Cintiq 24HD. I won’t bore you with the tech specs which can be found here, rather I would like to share my initial thought of a few particular things that surprised me about this new device that set the digital art world on fire! DISCLAIMER: I have yet to test drive one in person and guessing I won’t have the chance due to the limited public retail availability.
I currently use a Cintiq 21UX (Intuous3 version) for almost 2 years now and have loved every second of it. It truly is worth every penny and as you will see, it’s a lot of pennies. Being a tool that I use for hours each day, I’ve become very accustomed to using it and did develop some wants of the next rendition.
The previous and current 21UX models comes in at a screen resolution of 1600 x 1200 pixels. Although a high resolution for a 4:3 monitor, I craved a higher resolution, especially when viewing artwork that was ‘fit to window’. With most art software and viewing on the 21UX, there are sweet spots of magnification were your artwork would appear crystal clear. But with one more or less steps in magnification, the artwork would appear aliased and disjointed which would lead to my higher resolution crave. The 24HD sports a resolution of 1920 x 1200 with a viewable screen size of 20.41” x 12.8”. If my math is correct that comes in at a pixel density of roughly 94 pixels per inch (ppi). The current 21UX sports a resolution of 1600 x 1200 on a 17” x 12.5” display brings it to the same 94ppi.
So this brings me to the conclusion that the 24HD is no more “HD” than the 21UX. Although the widescreen is great to have those extra 3” of real estate, this is a HUGE disappointment.
The other issue is based on it’s over all physical setup. With my current Cintiq, I’ve installed an ErgoTron moveable monitor arm which is attached to my desk and allows me to move the Ciniq to varying positions such as bringing it off the desk and closer to my lap for a more comfortable drawing position. The 21UX cable routing is ideal for this as it’s a singe cable exiting the top of the monitor. So cable management is a minimum. The 24HD has 2 cable entry points on each side of the monitor. And as far as attempting it to a third party mounting device like the ErgoTron could prove challenging with cable management x2.
Also, this monster weighs in at 85lbs. Now to be far, I’m going to assume thats with the redesigned base which would make sense having a low center mass to keep the monitor stable in varying positions. To Wacom’s credit, that base is also key to the cable management issues I mentioned earlier.
I know it sounds like I’m bashing this incredible product, but I’ve been so impressed with my current 21UX, my expectations with a larger high def version were through the roof. Wacom does with the Cintiq 24HD as what they do with all of their quality products, well thought out engineering, quality construction and delivering what the public wants. The reality is I’m just an unusual power user who can’t wait to get my hands on one.
So my boy, Tyler James, launched the 30 Characters Challenge November 1st. The goal is to create 30 new characters over the next 30 days for the month. Below is a few of the characters I’ve done so far which have gotten a lot of good comments (like my favorite, “looks like he should be in Invincible”, take a guess which one they were talking about). It will certainly be a challenge for myself as I have a lot of other irons in the fire to keep it up, but here’s to trying.
Go over and check it out to see some great creativity and art!
I know, I know, long time since my last post. Let’s see . . . well Baltimore Comic Con was a big success in more ways than one. First, EPIC #0 sold VERY well (we actually sold out of the BCC edition). It was a great experience for me personally. Not only to meet my EPIC teammates face to face for the first time, but this was the biggest con I’ve been to and the reaction from kids to moms to the guys after hearing the pitch really makes you feel like you’ve got something going here. The panel for Creating Comic Art Digitally went great. Sitting on stage with Dan Govar (DC artist) and Steve Ellis (Marvel artist) was an inspiring experience to see how others craft their digital process. I got to meet longtime Twitter buddies of the guys at Th3rd World Studios and, by accident, got to have dinner with Michael Golden’s assistant and ALEX SUVIAK (one of the greatest 80s Web of Spiderman artists!) at the airport on the way home. It was a great experience all the way around!
Now for some more recent news. While doing that panel at BCC, Steve Ellis turned me on to a program called Manga Studio. I’ve seen this program before but was initially intimidated with the learning curve, but after talking with Steve, I decided to give it another go. And let me tell ya, I’ve been impressed so far! Now my first love is Sketchbook Pro and comparatively I look at these two art programs in different categories. Manga Studio is fantastic at digital inking and overall visual story management. But SBP still has it beat in straight up penciling to a natural feel. Good thing is I can import my pencil sketching into MS and off we go. I’m really looking forward to diving more into all this dedicated comic art program has to offer!
So, currently I’m inking the short indy crossover with EPIC and Cary Kelley’s DynaGirl. A fun little story that Tyler and Cary co-wrote that brings these two power houses together. Here’s a screenshot of Manga Studio inks in progress (still has a little bit to go .
Also, Tyler has the 2nd draft of EPIC #1 complete and man are you in for a treat. I just hope I can do it justice as he’s not holding back and throwing out the big guns right off the bat. On top of that, Tyler’s kicking off the 2nd annual 30 Characters Challenge which I’m going to take part of. Great opportunity to populate your universe with a variety of characters. Check it out!
And to finish up, I’ll be at the Up Fair Nov. 19-20 in Lexington KY. This con is unique in they ask the vendors to put on a seminar for fellow creators to help the comic community grow and get better as a whole. I’ll be putting on the Creating Comic Art Digitally presentation so just another chance to help out your fellow creators and make this world a little more creative!
Whew! . . . Later!
Well I’m heading to the Baltimore Comic Con with EPIC teammates, Tyler James and Ty Tyner, to officially launch EPIC #0.
We’ll have 3 versions of the comic -
- Standard Edition – with sweet wrap around cover
- Limited Edition Baltimore Comic Con / Comic Related – special cover
- Artist Edition – Let the EPIC team create a one-of-a-kind comic with a sketch cover, with pencils by me, inks by Tyler and colors by Ty.
We’ll also have various prints for sale as well as a chance to win a copy of Sketchbook Pro software. Stop by booth 1905 and say hi!
And on top of that, I’ll be participating in a panel with Azure creator and artist, Dan Gover, and High Moon artist, Steve Ellis where we discuss the advantages and disadvantages of Creating Comic Art Digitally!
The EPIC vs. Dino-Rilla piece was put together for Super Hero section of the HueDoo Master Digital Color Talent Search 2010. Many talented colorist tried there hand at a variety of genres from Science Fiction to Animation to Super Heroes. I was humbled to see the interpretations of my EPIC pinup and especially Ross Hughes’s winning piece shown here. Ross was kind enough to lend me the high res which will become my con banner which I’ll post soon. Ross is the talented colorist for Red Handed Studios successful series Fallen Justice. Check out his skillz!